Adidas Triple Black Collection.

Global Campaign Film.

Brief

We partnered with the wonderful creative creatures at WoodWork Amsterdam. Quite Franckly got tasked with creating high-end simulations for Adidas’ Triple Black Collection. We helped with creative direction and set up the lighting, texturing, design, and animation in three scenes using Houdini, Cinema 4D/Redshift, and After Effects.

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Approach

Our massive dance moves lit up the 90s Odeza Adidas shoe scenes design and setup. The agency-inspired turnaround amplified the transformation as we melted records and launched rockets.

Culture shafew nodes were plugged in. We set up the smoke and vinyl simulations in Houdini with effortless ease in and out into C4D for a bit of polish. Final renders were smashed out in Redshift and composited in After Effects.

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1.Cover

Impact

Artistic collaboration inspires cultural transformation through simulation.

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Credits

Client: Adidas, Studio A

Client Creative Producer: Cory Chonko

Client Snr Manager Creative Production: Martin Granger

Client Creative Director: Ivan Domingo

Client Senior Art Director: Kim Hoffenberg

Directed and produced by: Woodwork Amsterdam

Executive Creative Director: Marvin Koppejan

Executive Producer: Nina Fabel

Creative Director: Menno Fokma

Storyboard: Marvin Koppejan

Edit: Menno Fokma

Animation & Compositing: Menno Fokma, Airton Groba,

Marvin Koppejan, Ernst Noort, Grant Campbell, Aviv Tal

Simulations: Rudolf Jansen van Vuuren, Aviv Tal

Simulations Production: Jessica Craig (Quite Franckly), Grant Franck (CD, Quite Franckly)

Graphic Design: Roberto Andreu

Music & Sound Design: Max Gramser (THNDR)

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